![]() This doesn't come up with clothes often, but it's been very necessary with my ongoing creature project. Use, for me: Complex displacement where I need to paint it at the same time as the diffuse. Price: $800 for commercial use, limited free trial. Text docs are sparse, but the program is simple enough to learn and use that even flailing blindly at it can produce good results. There are some good video tutorials on the product's web site. This is a good "starter" program if you're just learning 3d painting and have run up against some of Blender's inefficiencies. It can paint overlapping UVs without issues, which Zbrush will not do and Blender has only recently become able to do. I was using it five minutes after I bought it. I have not yet needed to do an automatic retopo of a creature, so I don't use its mesh features at this time.ģdCoat is very good at the limited things it does, it's inexpensive for a 3d program, and it's very easy to learn quickly. Use, for me: Diffuse texture painting, very occasionally a depth map for something simple, like stitches. Price: $350 for commercial use, limited free trial. Overall documentation is always more needed than found. There are more tutorials and docs made by users available now (BlenderCookie is one of the best resources out there). pdf Blender-to-DS tutorials to sell in the DAZ store we'll see if that happens. Only Maya and 3ds Max have more features than this bad boy. ![]() Overall it's very powerful if you do the work to learn its many keyboard shortcut functions, and it's free. The program is made by people who care about interface transparency more than efficiency, so it has a lot of extra steps and little blocks of data that articulate the program's code structure but are not useful to the average artist. I had one-on-one help back when it was in a much more opaque version than it presently is. When you need a quick and efficient way to paint displacement for clothes (which need not be related directly to their diffuse and bump maps), it's very good at that and I've never found a program I prefer to this for base modeling and UV mapping. On the other hand, it can paint overlapping UVs now, and that's fantastic. It's possible to paint a diffuse with custom brushes here, but you'll be tearing your hair out quickly if you try, in particular over the fact that it won't adjust your brush size when you zoom in and out so you have to constantly rescale brushes to avoid a patchy diffuse. Blender is the jack of all trades but master of none. Use, for me: Base modeling, UV mapping, material assignment, vertex group assignment, displacement sculpt where it need not relate to bump or diffuse texture. I obtained these three programs in this order, and here is what I use them for.
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